- Only classes I WONT play on a consistent time if I dont have to: Necromancer and Thief.
Now, as for 4 main classes Ill use at any giving time Guardian - Berserker Main, off Soldiers. Usually use Sword/Focus-Greatsword. Often switches to Scepter for range and safety in some fights. Traits: Either meditation/concentration hybrid. Will also run shouts if needed. Elementalist - Berserker Main, Off will probably be Soldiers of Valkyrie. Normally Dagger/Dagger. Uses Staff or Scepter Dagger if needed. Traits: Hybrid build that allows any use of weapons. (Fire, Water and Arcane.) Focuses on condi cleanse and might stacking; tis why I took Pyromancer Training.
Ranger - Berseker Main, off is Rampagers. Uses Longbow-Greartsword. Greatsword-Axe+Warhorn to blast water fields or others. Traits: Survivalist hybrid or Beastmastery hybrid. Engineer - Sinister Main, off is Soldiers. Pistol-Shield, Rifle and Pistol/Pistol sometimes used. Traits: Alchemy/Firearms hybrid. Focuses on cleansing and surviving.
Ill eventually add there actual builds here. I also have a build for Mesmer and future Revenant, working on.
BUT YEA. This is what I have to offer for higher levels at the moment.
GW2 Tumblr I main Guardian, Engineer and Ranger in GW2. I main Necromancer, Dervish and Warrior/Ranger in GW1.
That said, I'm down for getting to 50 before HOT hits.
Currently with enough AR:
-Warrior: Berserker exotic/ Soldier/Zerk ascended pieces- still figuring out which stats I want. Phalanx for shared might, regen banner, general survivability.
- Mesmer: Rabid complete ascended- super condi dmg, but bring zerk weapons for extra power, very versatile. Can do massive dmg, but also toughness and stealth increase survivability and ability to stealth rez.
thief, but I would have to work on it- looking at switching to a condi build, or survivability build