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#10052512 Sep 22, 2014 at 08:40 AM · Edited over 4 years ago
Guild Leader
1132 Posts
This week, Chris Whiteside from ANET, will start a CDI thread on the forums to discuss guild halls.

So I'm posting this here to gather your thoughts, dreams, wishes for guild halls.

  • How would you integrate them in the game
  • What are the benefits from it
  • What's available in it
  • What are the risk of having guild halls
  • and more


Here's the format that is used in those CDI threads

Suggested Idea Format

Proposal Overview
<A short description of the proposal that is being put forward>

Goal of Proposal
<What problem are you trying to solve with your proposal>

Proposal Functionality
<How does your proposal work in regard in relation to the current design of GW2>

Associated Risks
<What risks or problems can you foresee with this proposal which you would like to have assistance on from other members of the CDI>


[b]Proposal Overview[/b]
<A short description of the proposal that is being put forward>

[b]Goal of Proposal[/b]
<What problem are you trying to solve with your proposal>

[b]Proposal Functionality[/b]
<How does your proposal work in regard in relation to the current design of GW2>

[b]Associated Risks[/b]
<What risks or problems can you foresee with this proposal which you would like to have assistance on from other members of the CDI>
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#10052667 Sep 22, 2014 at 09:30 AM
Officer
232 Posts
Are guild halls something from GW1 or am I confusing that with something else?

The Inner Bars give The Circle its strength. The Circle gives The Inner Bars their purpose.

Become one with the Infinite Sided Polygon... become one with The Circle.

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#10052840 Sep 22, 2014 at 10:17 AM
Guild Leader
1132 Posts
#10052667 Asalphagus (Jeff) wrote:

Are guild halls something from GW1 or am I confusing that with something else?




yep See guild Halls
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#10053172 Sep 22, 2014 at 11:33 AM
Officer
232 Posts
Do you think they are thinking about adding it to GW2?

The Inner Bars give The Circle its strength. The Circle gives The Inner Bars their purpose.

Become one with the Infinite Sided Polygon... become one with The Circle.

+0
#10053179 Sep 22, 2014 at 11:35 AM
Guild Leader
1132 Posts
Most probably.

It's the most requested feature
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#10053354 Sep 22, 2014 at 12:16 PM
Officer
232 Posts
Ok. After reading a bit more as to what they are, that does sound like it'd be fun.

The Inner Bars give The Circle its strength. The Circle gives The Inner Bars their purpose.

Become one with the Infinite Sided Polygon... become one with The Circle.

+0
#10053600 Sep 22, 2014 at 01:14 PM
Guild Leader
1132 Posts
Proposal Overview
Guild Land with member housing and activities

Goal of Proposal
Offer a new Guild Upgrade to unlock Guild Land.
Once unlock
  • Offer different Size of lands you can research (for different guild size/budget)
  • Offer Different Type of lands, so we get the feeling we have our own.

Proposal Functionality
Create a new Category for Guild Land upgrades
Using Guild Merits and Influence, the guild unlocks Guild Land (Level I).
Once unlocked, you can research one of three size of land (You can upgrade to the bigger map by paying cost-smaller map cost)
  • Big - Size of a full map
  • Normal - Half the Size
  • Small - Quarter of the Size

Once the new map becomes active, the guild leader has the option to select a "theme" out of a few, once he does, the map is generated.

A new map grants the guild a map instance with their own Castle/Manor/Estate. A new button is available from the guild menu to teleport to this map.

Guild Castle/Manor/Estate
  • Should be customizable with stuff you were able to achieve as a guild (new type of achievements)
  • Able to research commodities like crafting, guild bank, vendors, etc.
  • Security on a granualar level
  • Allied guilds can be invited to the map

Guild Land (Level 2)
  • Unlock Land Lot 1-25 (small)
  • Unlock Land Lot 26-50(small)
  • Unlock Land Lot 51-150(Medium)
  • Unlock Land Lot 151-250 (Large)

These land lots would be use by guild members to build pre-determined house from a list. These houses would be paid/built using guild commendation. Why? Well it shows they've been active with the guild, doing missions and such for a while. These houses would also have a monthly rent, something cheap, like 1g per month. That 1g would go towards the guild treasury, and it's also a nice system to see if players become inactive. If you haven't paid after a second month, the house is vacated/destroyed. Items are sent via mail in a bag to the old owner of the house, and someone else can take that plot of land.

Members House
  • Should be customizable, able to show titles in form of trophies or objects inside your house.
  • Using a mix of guild commendation and Laurels, you should be able to unlock your own Waypoint(added to the hero panel), Personal Bank, and show the crafting tables of your active profession.
  • You should be able to set permission on who can enter your house and also different options for more granular security.

Guild Land (Level 3)
  • Unlock Guild Keg Brawl
  • Unlock Guild Sanctum Sprint
  • Unlock Guild Southsun Survival
  • Unlock Guild Crab Toss

Right now activities can't be played as a group, but what if Guilds could start them. Not only start them, but if you research them, they'd be available in your map instance, for all(guild members) to see?
Imagine having keg brawl tournaments, with those not playing, watching the game from the side.

Guild Activities
  • Create team before starting the activities
  • Only start when everyone is ready
  • Schedule activities/tournaments on the new guild Calendar


We could even push this further, instead of having to use guild Commendation and other currency to build houses. What if there was a forest, a mine, some farms, and you'd need to gather stuff, bring them back to the castle to be processed, and then it could be use to build houses and such? Make the guild work for their stuff, as a team.

What if we have an (infinite) dungeon inside this instance, so the guild can go deeper and deeper as a team and gather rare minerals for more stuff within their guild instance.

Associated Risks
Number one risk for Guild Halls and all of the above, is that it will move a big portion of the population to these instances.
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#10053826 Sep 22, 2014 at 02:05 PM
Guild Leader
1132 Posts
SEEMS like guild Halls CDI is being pushed to a later date for now.

https://forum-en.guildwars2.com/forum/game/gw2/CDI-Guilds-Logistics-and-QOL/4436069

Update. Still dealing with the same issue from Friday. Guild Missions and proposal will be tomorrow, Tuesday.
Meanwhile if anyone hasn’t don’t their top three then get to it(-:
Chris
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#10055235 Sep 22, 2014 at 07:35 PM
Guild Leader
1132 Posts
#10053826 Edgar Doiron wrote:

SEEMS like guild Halls CDI is being pushed to a later date for now.

https://forum-en.guildwars2.com/forum/game/gw2/CDI-Guilds-Logistics-and-QOL/4436069

Update. Still dealing with the same issue from Friday. Guild Missions and proposal will be tomorrow, Tuesday.
Meanwhile if anyone hasn’t don’t their top three then get to it(-:
Chris


Seems I caught Chris mistake. It's indeed guild hall
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#10058339 Sep 23, 2014 at 01:06 PM
Guild Leader
1132 Posts
Proposal Overview

Guild Neighbourhoods

Goal of Proposal

Offer a place for Guild(s) to meet-up and do activities together

LOTRO does something similar with Instanced neighbourhoods
http://lotro-wiki.com/index.php/Bree-land_Homesteads


Proposal Functionality

Create Neighbourhoods near each of the starting cities, maybe a portal from each city to enter it.

Guilds would choose which Neighbourhood they'd want to join. Each Neighbourhoods would have 1 to N instances, that would be created as they filled up.

What is a Neighbourhood?
  • An Instance zone with different type of buildings available to buy with an added monthly rent cost (to expel inactive players)
  • Each Instance would have 2-4 Guild Castle (for guilds)
  • Each Instance would have 3-6 Big Houses (for groups of friends wanting to share a house)
  • Each Instance would have 5-10 Regular sized houses (for single player)
  • Each Instance has an area with different commodities, and also a Neighbourhood billboard, to schedule events with your own neighbourhood.
  • Each Instance has a place to view/play/start the different activities (Keg Brawl, Sprint, Survival) with other players of the neighbourhood.
What's the benefit of having Neighbourhoods instead of an instanced guild hall for every guild? The Neighbourhoods will create small communities of players.

Associated Risks
Trying to get everyone in the same Neighbourhood, be it guild members, or allied guilds.

I was going to put less players in regular cities, but you'd have these smaller communities that would spawn out of this.
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#10067189 Sep 25, 2014 at 10:52 AM
Officer
189 Posts
not gonna lie, I do miss guild halls. especially when you have an active guild like ours.

my only concern and only concern, is what will it do to the cities like Lions Arch.
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#10086050 Sep 29, 2014 at 09:04 PM
Guild Leader
1132 Posts
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